The mixture of film noir, Mexican calaca figures, and art deco is something truly unique, not just in the world of games, but in the world of entertainment media. And the whole game is gorgeous, even with the limitations of what 3D looked like in the 1990s. The other chapters have good moments, like the introduction to Glottis in year one or the rooftop chase in year four or, uh…something in year three, give me a minute, I’m sure there was something cool. And then I played it, and I realized the truth about the game: whenever people talk about how good it is, they’re really only talking about the second chapter. (By the way, commenters, you’re welcome – now you have a reason to discredit my whole opinion on the game offhand.) I’d heard about it, of course – as an avid lover of Sam & Max, Zak McKraken, and above all, Monkey Island, I’d often heard about how they all paled in comparison to Tim Schafer’s magnum opus about love, death, and the afterlife. I had a somewhat different experience with Grim Fandango than that of many of our viewers – I didn’t play it until the remastered edition came out last year. People really like Grim Fandango, and you know what that means – it’s time to give it a Second Opinion. I mean, it’s kinda topical – the remastered version of Full Throttle was shown off at The Game Awards a couple weeks back, which means Tim Schafer’s in the news again, which means everyone’s talking about what many see as his greatest achievement – 1998’s Grim Fandango, which got a remastered release of its own last year. Sounds like it’s the perfect time to talk about a game that takes place on the Day of the Dead. Well, folks, it’s December 23 rd, and both Christmas and Channukah are right around the corner.
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